Undo/redo fails with Developer Kit example polyPrimitiveCmd Using wd as node name leads to unwanted text in the Output Window MotionTrail : Refresh needed when changing timing display mode in Viewport 2.0įixed an issue with animation snapshot updateĬonstraint : Constraints fail when parent of both objects has negative scaleĬonstraint : Fixed an issue with pointOnPol圜onstraint node being slow MotionTrail : Motion trails not always rendering correctly in Viewport 2.0 Joint : Pivot does not move as expected on a joint Playblast : Fixed an error when rendering to network driveĬonstraint : scaleConstraint behavior has changed Performance : Fixed a degradation of performance in the Legacy Default Viewportįixed an issue with bakeResults -preserveOutsideKeys option being slow Graph Editor : Cycle with offset animation curve differs from original animation curveįixed a crash with a scene using cluster, follicle and blendshape connectionsįBX : Fixed a crash on import with Update Animation option selectedĭeformer : Painting weights on a non-linear deformer cause vertices to popĬonstraint : Constraints with negative scaled hierarchies should work without changing rotation Reference : Fixed a crash when using load-reference check-file callback Graph Editor : File will not save after changing keys in the Graph EditorĭG : Fixed a multi-connection cycle warningįixed an issue with a mesh related to arcLengthDimension nodeĭeformer : Can't set bend deformer weights within a scriptĪTOM : Fixed an issue on import when replacing the start/end time Transform : Connecting transform rotate to its rotate axis does not undo properlyĪPI : animEngine.c example is not up-to-date Turntable not working when no model panel is selectedĭeformer : Transferring weightList from custom node to skinCluster node fails Joint : Joint with constraint does not move along world axisĪnimation layers : Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created keyĭG : Multiple connections do not dirty properlyĭeformer : Fixed an issue with older bend channels setup not workingĪudio : Waveform doesn't always draw on the correct frame Joint : Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented IK : Crash switching from vertex to object view with IK spline handle selected Sequencer : Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditorįile I/O : Fixed an issue when opening older animation files Joint : Moving joints with negative scale in object space causes opposite direction translateĪnimation layers : animLayer -fcv should be a query flag and not an edit flagĪnimation layers : animLayer -affectedLayers returns incorrect results Keying : Changed the channel box Key All option for a Key All Keyable option Sequencer : Playblasting a shot on a solo track leaves all other shots mutedĪnimation layers : animLayer - query -attribute command does not return unique names when queried ![]() Keying : Right-click in channel box keys attributes which are not keyable Reference : Fixed an issue when loading a file with referenceīlendShape : Fixed a BlendShape evaluation regressionīlendShape : Targets disappear after save and reopenīlendShape : inputPointsTarget and inputComponentsTarget attributes are not savedĭeformer : Fixed an issue with DeformerWeights command when using barycentric and nearest options Skinning : skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster Performance: Fixed a problem with blendShape weight values not propagated correctly when created via APIĭeformer : Jiggle cache file size is very small ![]() ![]() Skinning : Dual quaternion gives unexpected results when rotating/scaling a joint Skinning : Label option does not work when mirroring skin weights
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